﻿using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

namespace RPG_The_Game.Cenas
{
    public class Cena_Opcoes
    {
        Texture2D Opcoes;
        GameWindow Window;

        public Cena_Opcoes(ContentManager Content, GameWindow Window)
    {
        this.Window = Window;
        Opcoes = Content.Load<Texture2D>("Opcoes");
    }
        public void Update(GameTime gameTime)
        {

        }
        public void Draw(GameTime gameTime, SpriteBatch spriteBatch)
    {
        spriteBatch.Draw(Opcoes, new Rectangle(0, 0, Window.ClientBounds.Width, Window.ClientBounds.Height), Color.White);
    }

    }
}
